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O Tibi i nie tylko...


#1 24-12-2008 17:36:06

Dane323

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Czary Kilkakrotnie Uderzające

A więc odrazu mówie że skrypt mój (wziąłem z mojego konta na T11).
Na samym początku mówie o co chodzi. Chodzi o cos takiego ze wypowiada sie 1 czar ktory wali 2,5,10 lub wiele wiecej razy. Mysle ze dobrze to opisalem. A wiec:
1. Sama Budowa:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -60, -0.5, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 20)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -70, -0.5, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -70, -0.5, 0)

to jest to co jest najwazniejsze (efekty, sila itd.) Zeby zrobic wiecej efektow poprostu kopiujemy to i zmieniamy z combat# na wieksza wartosc i tak w kazdej czesci.

2.pola ataku

arr1 = {
{0, 0, 0},
{0, 0, 1},
{0, 2, 0},
{1, 0, 0},
{0, 0, 0},
}

arr2 = {
{0, 0, 0},
{0, 1, 0},
{0, 2, 0},
{0, 1, 0},
{0, 0, 0},
}

arr3 = {
{0, 0, 0},
{1, 0, 0},
{0, 2, 0},
{0, 0, 1},
{0, 0, 0},
}

arr4 = {
{0, 0, 0},
{0, 0, 0},
{1, 2, 1},
{0, 0, 0},
{0, 0, 0},
}

To jest pole ataku spelli. Mozna je dowolnie zmieniac (1 to kratka z atakiem 0 kratka bez ataku 2 pozycja gracza).

3. Dopasowanie pola do danego ataku

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)

Chodzi o to zeby do danego efektu dodac pole.
4. Wlaczenie ataku

local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
    doCombat(parameters.cid, parameters.combat4, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4}

Po prostu zrobic to i dodac nowe jak wiecej efektow, jak mniej usunac.
5. Czas

addEvent(onCastSpell1, x, parameters)
addEvent(onCastSpell2, x, parameters)
addEvent(onCastSpell3, x, parameters)
addEvent(onCastSpell4, x, parameters)

end

To gdzie jest X to czas w jakich odstepach wali efekt (1000 = 1sekunda).

a oto gotowy skrypt:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 6)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.4, -50, -0.5, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 37)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.4, -60, -0.5, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 20)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.4, -70, -0.5, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 39)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.4, -70, -0.5, 0)

arr1 = {
{0, 0, 0},
{0, 0, 1},
{0, 2, 0},
{1, 0, 0},
{0, 0, 0},
}

arr2 = {
{0, 0, 0},
{0, 1, 0},
{0, 2, 0},
{0, 1, 0},
{0, 0, 0},
}

arr3 = {
{0, 0, 0},
{1, 0, 0},
{0, 2, 0},
{0, 0, 1},
{0, 0, 0},
}

arr4 = {
{0, 0, 0},
{0, 0, 0},
{1, 2, 1},
{0, 0, 0},
{0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)


local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
    doCombat(parameters.cid, parameters.combat4, parameters.var)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4}

addEvent(onCastSpell1, x, parameters)
addEvent(onCastSpell2, x, parameters)
addEvent(onCastSpell3, x, parameters)
addEvent(onCastSpell4, x, parameters)

end

Spell nie moj znalazlem na necie jakis zeby go latwo opisac. (nie kopiuje poradnikow robie wlasne tylko ze skrypt nie moj) Pisalem w pospiechu wiec moga byc bledy ortograficzne itd.

Pozdroo,
DanE323.

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#2 24-12-2008 22:04:22

Matt

http://i43.tinypic.com/15xle76.jpg

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Re: Czary Kilkakrotnie Uderzające

No No GZ
leci +

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